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Habiru: Pack Information

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Habiru: Pack Information

Post by Roleplay Manager on Thu Jul 05, 2018 12:48 pm

Amidst the desert sands prowl the children of Duat, ancient spirits and evil gods in ancient Cthuluan-Habiru culture. These wolves welcome the darkness as part of their soul, and in the ruins of their deceased ancestors, the Habiru call this ancient evil their home.

Habiru is not an unheard name to be whispered across the lands; tales of their sacrifices to the dead echo throughout the ears of wolves all corners of the world. The offerings are the tool that fuel their work: they require the hearts of the living. The heart is believed to be keys to safeguarding the Duat.
To some they are a cult or brotherhood, wolves with services for hire, survivors of a fallen dynasty or followers of wicked ways. In truth, Habiru is all of these things united under one name, one brotherhood.

While atheism is allowed in Habiru, non-believers must center their choices and actions towards the succession of the brotherhood rather than the gods. It is considered blasphemous to disrespect the Lords of the Duat or their followers, and one who does dares tarnish the name is to be executed immediately. Worshiping any other gods inside Habiru, however, is disrespectful and will result in execution. The only exceptions to this is the Pharoh and his members, but no act of worship or mention of other gods should take place on Habirun territory.

Ahemait: Known as the "Devourer," she devours the souls of the unworthy dead who failed their test of judgement day. Ahemait was not worshipped and has been called a myth, but she is what Cthulhuns fear on judgement day. Her existence would be the source of urban legends and as a tool to train children to behave.
Osiris: Osiris is the major god of the Afterlife, also known as Lord of the Duat. He symbolizes the triumph of life after death, and he safeguards the restless spirits in the afterlife. He is a shared deity of Cthuluan-Habirun culture due to him also being god of agriculture; his death and resurrection is associated with plants/flora and regrowth of the seed.
Anubis: Anubis is the god of embalming and select sciences. It was believed Anubis had invented the burial process for his Lord Osiris, the Lord of the Duat. Many prayers, chants, and traditions are inventions of Anubis.

- Never dishonor the Gods. To do so is to invoke wrath by Ahemait and the curse set upon Cthulhu.
- Never disrespect the brotherhood. To do this is to disrespect the Gods, Habiru and the Cthulhu dynasty.
- Wolves must feast in order of rank. Pharoh should always eat first before the Lord and Lady, then so on.
- A Lord and Lady's word is law; it's forbidden to disobey an order from any superior.
- Never disrespect a wolf outside the territory. Wolves must act professionally as they could be potential members or hirers. If they trespass, they are to be killed on site.
- She-wolves should not bear pups before seeking permission.
- The pregnant females are required to depart to Cthulhu's kingdom for safety and more resources. Fathers are welcomed to depart as well, taking a pardon from their duties.
- Acts of rape, murder, theft, and deceit are punishable as seen fit by the Lord.
- Habiruns should never take a mate without approval of the Lord; wolves are allowed to practice "free love" though.
- Do not pretend to have divine power without the use of herbs or the like.
- Unnecessary fighting is unallowed. To do so will place you in the pits or executed.

Mysterious yet cunning individuals, the Habiru seek no glory or attention from their neighbors. They see themselves as mere instruments to their masters' will; their work plays a critical role in Cthulhun culture and dynasty, and they take much pride in their work. By devouting themselves entirely to the Lords of the Duat, this protects the Cthulhun dynasty from evil that could take root on the mortal world. The Habiru Brotherhood do not see themselves as evil, but more so as servents to Chenzira's plan and peacemakers of the Duat.

The wolves of Habiru blossomed from the Cthulhun dynasty under Pharoh Chenzira as a result of his superstition. The Pharoh's belief was that the former Pharohs shunned the gods of the Duat, and this infuriated them creating a curse the ancient dynasties. The reason behind the curse believed that they did not recieve the same respect as their counterparts, and that is why the old reigns received much turmoil, plague, and war during their order.

In order to shield his people from the grotesque ways of the Habiru, Chenzira granted them freedom from the kingdom and to live as a seperate identity. However, with this newfound freedom, Habiru took advantage and began dabbling in other crafts and sciences. There is a generous amount of interest on science, alchemy, herbalism and astrology all connecting to their cause.

When it comes to outsiders, Habiru are to remain professional as they could be a potential hirer or member. No outsider should be treated with disrespect unless they are the target for a hit. Habiru tend to represent their pack with excelling business and mean no harm to strangers unless deemed necessary; not only do they represent themself, but also Pharoh Chenzira. This politeness is displayed only outside territory however; if one crosses the line and enters without invitation, it is considered trespassing. They consider their lands sacred, and trespassers are never allowed to set foot on such holy grounds unless it is the Pharoh. Trespassing outsiders are to be killed on sight unless the situation is dire.

Tibalten: Wary of
Cthulhu: Allianced, must have invitation/escort unless Pharoh.
Ya'ai: Unknown
Vargas: Unknown
Kojiki: Unknown
Rou'Garou: Wary of

Vita: Vitas, in short, are the spiritual representatives of Habiru. These wolves are dedicated followers of Osiris, being living-breathing imitations of Him and learners of his preachings. These individuals are gifted with unwavering faith and are loyal to religious tradition. They are responsible for guiding the brotherhood to success, studying the religion, offering guidance and aiding spiritually.
Jackal: Jackals may not have a special physique or appearance that make them appear like living behomoths, but they are skilled and ruthless combatants. Jackals are mortal brutes whose physical power are identical to the power of the Gods'. With combined knowledge of battle, practiced manuevars and strength, Jackals charge into the heart of the battle and spur us to victory.
Snake: Similar to Jackals, the Snakes are workers for hire. If the are not working on a job, it's their responsibility to aid the Jackals or the Hawks. They cannot reveal their inside job unless it is to the Lord, Lady, or Pharoh himself. Some days they may be assassins, other days perhaps a spy. They need to be masters of disguise in every aspect.
Hawk: Hawks are Habiru's businessmen; they're job is a risky one as they are the faces of the cult. This can put their own safety at stake whether they're in the territory or outside of it. Doing this job should automatically make you a wanted target for any injustices pinned on Habiru. By being the living embodiment of Habiru, they keep their brothers and sisters anonymous, and conduct business on the brotherhood's behalf. In order to do this job, Hawks must be perfect in body, mind and spirit. They must be visually attractive and have even temperments, and have a keen understanding of the Habiru-Cthulhu's structure from both technical and religious view. Hawks oversee all of Cthulhu's business as well acting as a bodyguard and negotiator, as well as conduct Habiru's.

Lord & Lady: They are the supreme leaders of the brotherhood. When their presence is near, it is wise to bow and/or show utmost respect. They should be referred to as the "Lord and Lady" respectfully.
- Abdul

Necrolytes: These wolves act as support for the Lord and Lady; they can aid any rank with perfection.
- None

Redwing The leaders of a their rank, and the highest in their task. Limited to one per task per invitation only with approval of staff! They are referred to as "Redwings" respectfully.
- Vitas: None!
- Jackals: None!
- Snakes: None!
- Hawks: None!

Windrunner Experts in their tasks; a step below the leaders.
- Vitas: None!
- Jackals: None!
- Snakes: None!
- Hawks: None!

Regular members in their rank.
- Vitas: None!
- Jackals: None!
- Snakes: None!
- Hawks: None!

Kin Wolves that are new to their rank.
- Vitas: None!
- Jackals: None!
- Snakes: None!
- Hawks: None!

Canidates: Wolves that are new to the pack.
- Cardi, Rumulus, Skoll, and Shade

Whelps: Wolves that are too young to hold a rank.
- None!

Roleplay Manager

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